Great idea, so this isn't the most reliable approach. Using the //gs toolbox from Applesoft BASIC isn't a Of routines that turns ampersand commands (e.g. Hi-res screen from Applesoft, with ampersand commands This uses the standard run-length algorithm, not the run-slice variant The other guys had pulled the line drawing code out of an FTA (Free Tools Association - aīunch of hackers in France) demo, so I went ahead and pulled it out of their code. Summary: The line drawing algorithm used inĪctually two of us working on fast 3D libraries at the same time. Plans to release the library source code at this time.īresenham line implementation in 65816 assembly The archive includes the library, documentation, demos, and sample source. Of it, but the Not Modulae and Not Stellar 7 demos show what I accomplished. To be a graphics engine for arcade games on the Apple IIgs. Summary: Fast wireframe 3D library, with two This probably won't be of much use to D&D fans - I'm notĮven sure what rule set this was coded against - but it doesĭemonstrate the use of ProDOS VAR files and "MouseText" Utilities were never started (to the point of being dangerous. Though it looks like the printing wasn't quite finished and the character This bunch provides for character generation, outfitting, and printing, I took it upon myself to write a decent set of AD&D utilities. Video or white with a black border (I figured out the AND mask stuff after If I recall correctly, the cursor can be either reverse Push) or "paddle" mode (the cursor chases the exact position of Mode (push left, the cursor slides left, at increasing speed the farther you Mouse pointer is moved with the joystick, either in self-centering joystick When mice and Apple IIs weren't often connected to each other. Documentation and demonstration programs areīear in mind that this was written before the IIgs shipped, at a time Is the DOS 3.3 version, while "icspro1" and "icspro2"Īre the ProDOS version. There are three "2mg" disks in the archive. ItĬame out reasonably well, all things considered. Of controlling the mouse cursor, selecting buttons, and so on. You to place icons on the hi-res graphics screen, and handles all aspects The program was completed, but never sold. This program is in the public domain.įirst attempt at commercial software, written while I was in high Have quarter-second AppleTalk interrupts enabled, but then nothing's perfect. More than one text color on the text screen simultaneously. One of the cool things about it is the user interface, which changes the text andīackground color registers when the scan line reaches certain points. I didn't like that much, so I threw this together. If you wanted to deactivate the acceleration or twiddleįeatures like the joystick delay, you had to boot into GS/OS to run their application. With an 8MHz card, you could get an overall The AWP-to-RTFĬonverter in CiderPress generates nicer output.Īccelerator card for the Apple IIgs. Fancy stuff likeĭouble spacing and margin changes are simply ignored. What you would see on the screen if you fired up AppleWorks 3.x. Trivial conversion of AppleWorks word processor documents. Summary: Convert AppleWorks word processor AAF was the format used for postings to that group. Simple enough that they should work on just about anything: unbit undoes the 6-bit "executioner" format unexec undoes the apple2 monitor format unblu view and extract from Binary ][ or ShrinkItĪrchives) sciibin view and extract from binscii files Summary: Unpack various Apple II encoding Unexec, unblu, usq, and sciibin (source code) There is a bug in theĮxtraction routines that will cause it to fail on certain files see the notes in shk.asm The archive includes the 65816 assembly source and executable. Unlike NuLib, it only knows how toĮxtract files, and it was written in assembly language for speed. Summary: IIgs shell command for extractingĬommand that allows you to work with ShrinkIt archives. (There may be a more clever way to do that, butįor best results, open the. If you're running UNIX, you can convert the files The ends of lines (like most Apple II stuff) and has the high bit set (like DOS 3.3 textįiles, but not ProDOS text files). Some of the source code is in ProDOS 8 Merlin format, which uses carriage returns at Interest to people running Apple II emulators, others are here because of their nostalgiaĪll programs are copyrighted freeware unless otherwise mentioned. These files run on or relate to the Apple II series of computers.
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